Haxe is a unique language. It was designed not with a specific runtime in mind, but with the idea that it could be deployed or transpiled into a theoretically limitless supply of targets. With the same language you can program for desktops, mobile devices, and even the web.
OpenFL is a library built on top of Haxe that attempted (and succeeded!) to duplicate the Flash display list. Paired with Haxe’s multiple deployment targets, it creates a powerful combination for game development. Using tried and true abstraction patterns, you can quickly create cross-platform games without having to sweat the details. And when you need that extra oomph, the OpenFL team has tirelessly been working on easy-to-utilize methods of tapping into the real power of your hardware.
During this talk, you will learn about the basics of the Haxe language and compiler, the OpenFL library, the display list, and OpenFL Tilemaps.