#SyntaxCon Blog

Announcements, media coverage and event happenings.

Speaker Spotlight – Phillip Gibson

Phillip Gibson started programming in the 7th grade. He found out he could write scripts on his TI-83 to do his math homework for him, and ever since he hasn’t stopped trying to find a way to let his code do all the heavy lifting.

He graduated with a degree in Software Engineering from Rochester Institute of Technology in 2011. He moved to Charleston to work at Blackbaud, where he stayed for 3 years. After a year working remotely for a California-based startup, he found his way back to a local company, Jack Russell Software, where he is currently employed.

During the days, Phillip likes to write in JavaScript, and during the nights he likes spending time with his wife, reading, playing board games, and occasionally, writing, even more, JavaScript.

Other Information

This Spring, Phillip will join us on May 6 to discuss [Almost] Serverless Multiplayer Games in Javascript during his session for Syntax Code & Craft Convention.

SyntaxCon brings together over thirty-five talented developers from around the country who will share road-tested insights. This year’s schedule provides content across 4 main tracks, each with a specific focus:

  • Front-End Development
  • Back-End Development
  • Mobile Development
  • Platforms (cloud-hosted services, gaming, content management systems, etc.)

Attendees can customize their personal agenda by choosing sessions with an aim to improve their craft, fulfill goals, and learn cutting edge trends and best practices in a relatively short time.

Stay Informed

Join the mailing list and be the first to hear about all things related to Syntax.

Scroll to Top